|"Liberty, Equality, Fraternity... and Resurgence."|
Surface Skimming allows a ship to ignore treacherous terrain, move over land or water, travel over a model at least one size smaller than itself but counts as one size larger for determining line of sight, fly over mines without detonating them (unless the model ends its turn over mines) and can only be affected by torpedoes on a roll of a 5 or 6.
This rule provides French fleets with added flexibility on the battlefield. It allows them to access areas of a map inaccessible to other nations and could potentially create excellent flanking opportunities.
As of yet I'm uncertain as to whether or not Surface Skimming units can be fielded as part of an armoured battle group. If this is permitted then ground battles just became much more interesting.
|Mk I Magenta: this model has the Surface Skimming MAR|
Heat lances also have the new redoubtable MAR resulting in only 1 AD being lost per two Hull Points (HP) of damage sustained. This allows the French to advance into range bands 1 and 2 and not suffer as much damage to this potentially devastating weapon.
Smaller French vessels come equipped with heat lancettes which operate along the same principle as the larger heat lance without the x 2 multiplier. To compensate for this however; lance and lancettes use combined fire as opposed to linked fire which means that you do not halve the AD for each 'linking' model. For example; a squadron of two Toulon Class armoured cruisers engage a British battleship. The battleship has a DR of six allowing the cruisers to combine fire for twelve AD.
Heat lances are also classed as a secondary weapons system and, therefore, do not suffer a minus penalty when firing in range band 1.
|Toulon Class Cruisers: Note the heat lancette at the fore of each model|
Finally; some French units come equipped with Cloud Generators. This new generator functions like other generators in the game and when activated, the model can only be hit on a roll of a 5 or 6 further allowing a French vessel to close with the enemy and activate its heat lance weaponry.
|The Crown of the Fleet|
MAR's include Fuel Reserves, Redoubtable, Retardant Armour and Combat Launch. The latter enables the Couronne to shoot and activate generators in the same activation that it launches a squadron of tiny fliers.
|The Charlemagne brings the might of an Empire in one ship|
There are of course more models to be released but I hope that this article has provided a clear early insight into some of the Republique's strategies.
Olly and I plan to engage our Covenant and Blazing Sun fleets in an 800 point game next week so stay posted for the battle report.
John of the Blazing Sun