There are strong cards to support a mid-range Jund deck in Standard. There are many directions a Jund deck could go as it is a versatile deck which has access to strong creatures, removal and ramp. Abrupt Decay will be one of the best removal spells in the format. An uncounterable spell which destroys a lot of threats ranging from Champion of the Parish, Oblivion Ring and Liliana of the Veil.
Jund players can also utilise Dreadbore to rid themselves of creatures and planeswalkers that have flossed regularly and are immune to decay. Other support cards include Rakdos's Return which can ruin unprepared control players and aggro decks alike.
|What's Vraskas favourite cheese? Gorgon-zola|
In terms of creatures Thragtusk is the obvious choice for any deck playing Green. The life gain is important in any race and a 3/3 beast when it leaves the field is a nice bonus - I think Thragtusk is a banker when he's not being played in Magic.
Desecration Demon could rear its ugly head. A 6/6 flyer for four mana is not to be laughed at. Abyssal Persecutor saw a lot of play in Standard so I'd like to think the same is true for this chap.
Huntmaster of the Fells is still stalking Standard and this guy is still mift about finding a wolf in an old woman's bed. The life gain he generates can counteract the effect of shocklands while providing a 2/2 wolf to block the new horde of tokens that will spring up.
When Innistrad first hit Standard G/W humans became a popular deck as it was fast and had good threats. Then there was mono-white humans, mono-white tokens and B/W tokens until you felt like you being token for a ride.
Now the pattern has come full circle and G/W appears to be in a strong position again. Avacyns Pilgrim and Arbor Elf provide early ramp abilities to generate tokens faster. Call of the Conclave will take centaur stage in this build, it's just like Watchwolf except it provides great synergy with the populate mechanic. Another addition will be Selesnya Charm, arguably the second best of the charm cycle. The usual token suppliers and dealers will see play, Gather the Townsfolk, Lingering Souls, Intangible Virtue, Thragtusk and Garruk Relentless to name but a few.
|The trees are alive with the sound of . . .populating?|
At the higher end is Armada Wurm which is a beast of a card. Two trampling 5/5's for six mana? Yes please! Though I'm not sure why they called it 'Armada' Wurm, an armada is a fleet of warships so if this is Selesnya's navy I'd hate to see their air force.
Zombies were making a strong comeback in Standard firstly with U/B then R/B. Both still have potential but the Golgari guild has added more to the pile of corpses needed to build a competitive Zombie Deck. First up is guild leader Jarad.
|Jarad - the meterosexual kind of zombie lord|
Other editions to this deck are Lotleth Troll, Dreg Mangler and Jarad's Orders. Being able to discard a Gravecrawler benefits Lotleth Troll and Jarad. Jarad's ability allows you to sacrifice a high powered troll in response to removal which them adds to Jarad's power and toughness.
This deck also has access to Abrupt Decay and Grisly Salvage so again there are many ways to go with a Zombie deck in Standard.
SOME FORM OF DELVER
Enough said really.
There are more decks available for construction in Standard; W/U control, Red Deck wins and Grixis Control to name but a few. As for myself; I'm going to try to construct something from the contents of my booster box.
If you would like to explore any of these decks in further detail or if you have any ideas of your own, let me know and I'll go into more depth.
All the best and see you tomorrow for Return to Ravnica Standard at Kid's Dreams.
John, the recently unseen.