Hi all,
Colin here - and after a good hard read of the new codex, I thought I would offer some food for thought ...
The 40K game is struggling. My opinion and that of others. It's latest edition ruleset created some rather uncomfortable views and rules that we just flat out don't like. With the new codexes coming on stream, we also have to recognise that the older codexes are very outclassed. This all takes away from the experience. Coupled with the growing school of thought about increasing GW prices (Dire Avengers - really???) Lots of us aren't playing as much.
And Bolt Action is REALLY Good .. :)
With the release of the latest Space Marine Codex, there is an opportunity here for GW to pull their train back on track. Most EVERYONE has a space marine army, and this new codex - if it is Grrreattt will bring a lot of us back to the table, and Might - just might bring us back to a semi regular gaming level for WH40K.
So, does it work?
Well - errr for me at least and it seems a lot of people in the internet-geek land ... YES!
It reads really well, it has new fluff and has toned down the Smurf agenda, whilst making them a serious contender for first choice . The rules are modernised and the Chapter Tactics really bring a new feel to the army.
Personally, I have even rewritten my Salamander list - wow :-) And that brings me to my last point.
Their online rulebooks are a seriously good idea for us, we are all moving into a technical age and tablets are becoming two a penny. You can pick up a good Android table for £100 brand new these days. I normally "acquire" static e-books and they work fine. I bought the "enhanced" Space Marine IPAD only e-book and it is REALLY GOOD. Each army list entry for example contains the special rules AND their explanation in the section. Touch Zealot for example and you are given the rules - Fearless and Hatred, AND their full explanation. Cant remember the stats of the graviton gun - one touch and hey presto. Want to skim the entire psychic powers list - no problem. Lovely, Lovely. It was a flawed launch as they tried to launch an "Army Builder" - which fizzled badly and they have pulled the book temporarily to fix that - roflstomp :)
Still the new enhanced codexes are really , really good - BUT £35 for a book without paper?? Seriously GW? This is what mature programming costs??
Hmf , still miffed :)
Cheers - hope this generated food for thought.
Skewiff.
Showing posts with label Army Lists. Show all posts
Showing posts with label Army Lists. Show all posts
11 Sept 2013
Warhammer 40,000 - New Life ?
Labels:
28mm,
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Army Lists,
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8 Feb 2013
Ultramarines
I read this on Gareth's blog yesterday and thought it was reposting in case you missed it!
Ultramarines go forth.....
Hello hobby fans.
Well its been a busy few weeks on the Gareth hobby scene. Firstly the UltraMarines have had two outings in the tournament currently underway at the game club I attend in Hemel. On both occasions I am pleased to have come away with two victories.
To answer the question I posed in a previous blog I made up my spare points with a Land-speeder Storm carrying a unit of Bolt-gun touting Scouts, this unit was picked out by my girlfriend because she thought "it looked cool" and I have to say they have been awesome. Maybe a new way to build army lists? Push your girlfriend into a GW store and just ask her to pick random boxes on models.... seems to work.
In the first game they took to the field against the Tau, it was a fairly one sided affair in the end as in the first turn I managed to take out the Quad Gun and the main battle tanks, after this it was just a case of teleporting in the Terminators to clean up and the Scouts to zoom in and nick the objectives.
In the second game I faced a Marine Biker army, from my side of the table it looked pretty scary with all the T5 bikes zooming in. It got pretty messy but I managed to escape the worst of the shooting and a decent Vindicator hit on one squad and getting the Terminators into combat turned the game in my favour. The Tact units and Squads were able to move onto the objectives whilst the Terminators cleaned up with help from the StormTalon and Predator. I also managed to get all the secondary missions (Line Breaker, First Blood etc...) Although the victory point count was high for me it could have gone the other way.
So I am pretty pleased so far, for your basic Marine list its performing pretty well. 6th Ed definatly seems to favour armies that can bring some firepower to the table, combat doesn't seem as much of an influence unless its being delivered by some 2+ save, power-fist carrying Terminators.
Painting wise I have been pretty busy, I like to play with fully painted armies if at all possible so I have been trying to get the list I am using in the tourney finished as I decided to use some new units. I have finished the Land Speeder Storm this week (although I need to do the crew still), that just leaves me with the Predator to finish and a unit of Scouts, they should be done before my next game. I also want to do a new Vindicator, the one I am using is the old Forgeworld kit and it's showing its age so once the army is done I might paint up a new one so it looks a bit better.
The Dreamer and Lord Choppy Bits
Its been a bit of a new games month as well, I have been wanting to get into Malifaux for a while so I have bought some models for that, you only need a few models to play a game so getting a "crew" ready for the table wont take long.
Flames of War is another system I have been looking at for a while, there are a lot choices when it comes to building an army which is a little daunting. But with the release of the starter set it makes getting into the game a lot easier. The box comes with enough models to build two armies to begin with so I have made the purchase and have painted up my first test model.
So here are the pictures....
Land Speeder Storm.
Flames of War. German Tank.
Until next time...
Ultramarines go forth.....
Hello hobby fans.
Well its been a busy few weeks on the Gareth hobby scene. Firstly the UltraMarines have had two outings in the tournament currently underway at the game club I attend in Hemel. On both occasions I am pleased to have come away with two victories.
To answer the question I posed in a previous blog I made up my spare points with a Land-speeder Storm carrying a unit of Bolt-gun touting Scouts, this unit was picked out by my girlfriend because she thought "it looked cool" and I have to say they have been awesome. Maybe a new way to build army lists? Push your girlfriend into a GW store and just ask her to pick random boxes on models.... seems to work.
In the first game they took to the field against the Tau, it was a fairly one sided affair in the end as in the first turn I managed to take out the Quad Gun and the main battle tanks, after this it was just a case of teleporting in the Terminators to clean up and the Scouts to zoom in and nick the objectives.
In the second game I faced a Marine Biker army, from my side of the table it looked pretty scary with all the T5 bikes zooming in. It got pretty messy but I managed to escape the worst of the shooting and a decent Vindicator hit on one squad and getting the Terminators into combat turned the game in my favour. The Tact units and Squads were able to move onto the objectives whilst the Terminators cleaned up with help from the StormTalon and Predator. I also managed to get all the secondary missions (Line Breaker, First Blood etc...) Although the victory point count was high for me it could have gone the other way.
So I am pretty pleased so far, for your basic Marine list its performing pretty well. 6th Ed definatly seems to favour armies that can bring some firepower to the table, combat doesn't seem as much of an influence unless its being delivered by some 2+ save, power-fist carrying Terminators.
Painting wise I have been pretty busy, I like to play with fully painted armies if at all possible so I have been trying to get the list I am using in the tourney finished as I decided to use some new units. I have finished the Land Speeder Storm this week (although I need to do the crew still), that just leaves me with the Predator to finish and a unit of Scouts, they should be done before my next game. I also want to do a new Vindicator, the one I am using is the old Forgeworld kit and it's showing its age so once the army is done I might paint up a new one so it looks a bit better.
The Dreamer and Lord Choppy Bits
Its been a bit of a new games month as well, I have been wanting to get into Malifaux for a while so I have bought some models for that, you only need a few models to play a game so getting a "crew" ready for the table wont take long.
Flames of War is another system I have been looking at for a while, there are a lot choices when it comes to building an army which is a little daunting. But with the release of the starter set it makes getting into the game a lot easier. The box comes with enough models to build two armies to begin with so I have made the purchase and have painted up my first test model.
So here are the pictures....
Land Speeder Storm.
Flames of War. German Tank.
Until next time...
22 Sept 2012
Wargames Illustrated Special 300th Edition
Hi All,
This October see's the 25th Anniversary of the launch of Wargames Illustrated, this also is the 300th Edition. Massive bumper issue with over 280 pages of Wargaming material.
The theme for this issue is 'Last Stands & Against All Odds', they have chosen both dramatic and period non-specific articles ranging from Ancient, Medieval, Horse & Musket, Colonial, American Civil War to WW2 and modern.
The other article that the club may be interested in is Battlefront Minatures has an article on the new 'Open Fire' Box Set due for release in Late October, which is awesome, as the new plastics are great.
Cheers
Baz Team Gambit
This October see's the 25th Anniversary of the launch of Wargames Illustrated, this also is the 300th Edition. Massive bumper issue with over 280 pages of Wargaming material.
The theme for this issue is 'Last Stands & Against All Odds', they have chosen both dramatic and period non-specific articles ranging from Ancient, Medieval, Horse & Musket, Colonial, American Civil War to WW2 and modern.
The other article that the club may be interested in is Battlefront Minatures has an article on the new 'Open Fire' Box Set due for release in Late October, which is awesome, as the new plastics are great.
Cheers
Baz Team Gambit
18 Sept 2012
Bolt Action
Hi All,
Just to keep you informed of the new Game by Warlord and Osprey 'Bolt Action', some games have been play tested by some of our members and their reaction and lists are below for you to look at.
game 1 down - 700pts - demolition scenario - drawn on objectives and drawn on vp's but an epic scrap that went too and fro for 7 turns - very impressed early doors - now on to game 2...........
game 2 completed - 700 pts - annihilation scenario - drawn on objectives and drawn on vp's again - once again the fighting swung both ways and Dave nearly had the game at the start of turn 3 - game ended on turn 6 but if it had carried on I was up against it - you really are never out of these games though............. one huge lesson for all - flame throwers are devasting to both friend and foe! :S
game 3 completed - 700 pts - hold until relieved scenario - victory to Dave win on objectives and vp's - bombed by my own planes and then raped by a flamethrower team (again!) my infantry just couldn't claw it back despite a valiant assault from my CO who took down the jerry CO as a final act of spite - not enough though the Brits got battered! :(
Lists from the 3rd game of Bolt Action playtesting:
Dave - Waffen SS: 700pts
2nd Lt - Vet with 1 extra man
1 Vet squad 10 strong with rifles
1 Vet squad 8 strong with 2 LMG's
1 Vet squad 7 strong with 5 assault rifles
1 Vet MG42 MMG
1 Vet Medium Mortar
1 Vet Sniper
1 Vet Flamethrower
Phil - Commando's: 700pts
2nd Lt - Vet with 2 extra men
1 Vet squad 7 strong with 5 SMG's
1 Vet squad 7 strong with 5 SMG's
1 Vet squad 7 strong with 5 SMG's
1 Vet Vickers MMG
1 Vet Sniper
1 Vet Flamethrower
1 Vet Foward Air Observer
1 Reg Forward Arty Observer (Brit Freebee)
we've had a few lists and only had access to infantry as yet with squad composition being a source of hot debate............
one thing we both agree on - once the pin markers start to stack the vets pay for themselves in a real hurry
oh and that arty and air support are probably to be viewed as a gimmick at best - in 3 games 3 times they have wrecked the side using them! lol!
Take a look at the minatures over at Warlord Games
Cheers
Team Gambit
Just to keep you informed of the new Game by Warlord and Osprey 'Bolt Action', some games have been play tested by some of our members and their reaction and lists are below for you to look at.
game 1 down - 700pts - demolition scenario - drawn on objectives and drawn on vp's but an epic scrap that went too and fro for 7 turns - very impressed early doors - now on to game 2...........
game 2 completed - 700 pts - annihilation scenario - drawn on objectives and drawn on vp's again - once again the fighting swung both ways and Dave nearly had the game at the start of turn 3 - game ended on turn 6 but if it had carried on I was up against it - you really are never out of these games though............. one huge lesson for all - flame throwers are devasting to both friend and foe! :S
game 3 completed - 700 pts - hold until relieved scenario - victory to Dave win on objectives and vp's - bombed by my own planes and then raped by a flamethrower team (again!) my infantry just couldn't claw it back despite a valiant assault from my CO who took down the jerry CO as a final act of spite - not enough though the Brits got battered! :(
Lists from the 3rd game of Bolt Action playtesting:
Dave - Waffen SS: 700pts
2nd Lt - Vet with 1 extra man
1 Vet squad 10 strong with rifles
1 Vet squad 8 strong with 2 LMG's
1 Vet squad 7 strong with 5 assault rifles
1 Vet MG42 MMG
1 Vet Medium Mortar
1 Vet Sniper
1 Vet Flamethrower
Phil - Commando's: 700pts
2nd Lt - Vet with 2 extra men
1 Vet squad 7 strong with 5 SMG's
1 Vet squad 7 strong with 5 SMG's
1 Vet squad 7 strong with 5 SMG's
1 Vet Vickers MMG
1 Vet Sniper
1 Vet Flamethrower
1 Vet Foward Air Observer
1 Reg Forward Arty Observer (Brit Freebee)
we've had a few lists and only had access to infantry as yet with squad composition being a source of hot debate............
one thing we both agree on - once the pin markers start to stack the vets pay for themselves in a real hurry
oh and that arty and air support are probably to be viewed as a gimmick at best - in 3 games 3 times they have wrecked the side using them! lol!
Take a look at the minatures over at Warlord Games
Cheers
Team Gambit
11 Jan 2011
A Close Second?
Once again, i get beaten to the punch by my little brother (Grrr)!
Had a conversation with my mate Dan at work earlier about 'beardy (or sometimes cheese-factor 5) lists' and if they're appropriate in our games of Warhammer 40,000. My view is that if they're created, themed and played in the spirit of the army then they're fine. When they're math-hammered and maxed out to the point of becoming un-beatable, that's when it spoils the fun.
Example 1 is this: Vulkan, 10 Thunder Hammer Terminators, 3 Tactical Squads with Melta/Flamer combinations and drop pods, 3 Speeders with Melta/Flamer combos.
I think that this is built in the spirit of the list and is totally the point of Vulkans abilities, improving the effectiveness of the Hammers, Meltas and Flamers. In play it will be devastating against some forces and not touch others.
Example 2 is something like: 2 Daemon Princes with the Lash, Wings and whatever else (that old chestnut...), Beserkers and so on.
The background of Chaos is that Slaanesh and Khorne don't go for coffee that often, so combos like this, for me at least, aren't in the spirit of the 40k story. That being said, they're still codex-legal...
Any thoughts?
Pete of Team Gambit
Had a conversation with my mate Dan at work earlier about 'beardy (or sometimes cheese-factor 5) lists' and if they're appropriate in our games of Warhammer 40,000. My view is that if they're created, themed and played in the spirit of the army then they're fine. When they're math-hammered and maxed out to the point of becoming un-beatable, that's when it spoils the fun.
Example 1 is this: Vulkan, 10 Thunder Hammer Terminators, 3 Tactical Squads with Melta/Flamer combinations and drop pods, 3 Speeders with Melta/Flamer combos.
I think that this is built in the spirit of the list and is totally the point of Vulkans abilities, improving the effectiveness of the Hammers, Meltas and Flamers. In play it will be devastating against some forces and not touch others.
Example 2 is something like: 2 Daemon Princes with the Lash, Wings and whatever else (that old chestnut...), Beserkers and so on.
The background of Chaos is that Slaanesh and Khorne don't go for coffee that often, so combos like this, for me at least, aren't in the spirit of the 40k story. That being said, they're still codex-legal...
Any thoughts?
Pete of Team Gambit
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