Showing posts with label Wings of War. Show all posts
Showing posts with label Wings of War. Show all posts

24 May 2012

The Plan for May's Club Day

Hi all,

I hope this finds you all well. The weekend of gaming is once more upon us. So with out any further a do, the plan...

It's gonna be a big one this month, '2 for Glory' 40k doubles tournament! (Rules here, Tickets here)
There are quite a few teams involved in this one, it should be a good tournament.



There will also as ever be a table aside for Warhammer Fantasy players, also the sea boards will be up for grabs if your a 'Dystopian' fleet admiral.

The card tables are back to normal after last months MTG prerelease. This means, all MTG formats, Pokemon, Redakai and for the first month, we'll have some 'Cardfight!! Vanguard' Demo decks available if you fancy giving that a go. I'll also be demoing Redakai again, if anyone wants to try that. Also with the imminent release of Planechase 2012, I'll be demoing the old Planechase set.


At 7.00pm we are intending to run 'The Avacyn Restored, Game Day' Tournament. This will be Standard format and these are up for grabs...

Attendance

Top 8

As per usual the stack of club board games will be available, as well as 'The Settlers of Catan' and 'Wings of War', so why not try some of them.

It's set to be a good one, so we hope to see you all there.

Olly for Team GGUK

11 Jan 2012

The Best of the Best!

Are you at the top of your game?


From January we have decided to change the way we rank players for warhammer and 40K. Last year you could only get points by playing in one of our tournaments, to make things more interesting we have now changed this so that you can play a 'ranked' game when ever you want!

All you have to do is arrange a game with an opponent, let them know before the game starts that you want to play a 'ranked' game, and then when you finish you simply need to report the result to me, via the gambitgamesuk@gmail.com email address or through our facebook account. The information that I will need is players names and result (win/draw/loss). Points will be awarded as per our tournaments, 30 for a win, 10 for a draw and 1 for a loss. Tournament results will still count towards your tally for the year!

We have also decided to adopt this idea for other games systems as well such as dystopian, wings and war machine.

We will not be running leagues for necromunda or blood bowl as these a difficult to get players to complete games to any kind of timescale. All necromunda and blood bowl matches will also be reported via the 'ranked' system, the difference being the you will need to report team name, coach name and score for blood bowl and your name, gang name, gang rating and game result(win/draw/loss) for necromunda!

With all game systems other than tournaments you can only report 4 games against the same opponent in the same year!

All rankings will be reported via the blog through out the year!

There will be no changes to the existing ranking system for magic the gathering!

If you want any further information, please let me know!

Gary of Team Gambit

2 Jun 2011

Doubles Week - Wings of War

Tonight we held a small Wings of War event at Kids Dreams. Thanks to all that attended, it was great to play wings of war in a team format! With each team having a twin seater plane and a single seater wing man for protection, moves had to be well thought out! The eventual winners were Barry and Gary finishing the evening without losing a plane!


The next event for wings of war will be the Second World War tournament - watch this space as tickets will go on sale in the coming weeks.

Gary of team gambit

31 Mar 2011

A Day at the Aces

On Sunday 27th March, Gambit Games UK hosted its first Wings of War tournament; the Dawn of Aces.

The first sorties were one on one games that tested the skill of Allied and Central Power pilots. This was followed by wingman games of two on two. Good communication and strategy was essential for a successful return to base in these scenarios.

There then followed a big team game with the objective of shooting down the opposing forces ace. Not an easy task as both aces had rear gunners, thus making the angle of attack difficult.

After tea and crumpets, the afternoon followed the mornings pattern of one on one and wingman games. The second big team sortie involved defending the heavy fighters from the opposing side and then went down to last plane flying.

On the whole, the day went as smoothly as a propeller slicing through air and fun was had by all.
On behalf of the club, I would like to thank:

Baz for organizing and running the event

Pete for all of his efforts leading up to the event

Olly for stepping in at the last minute to help run the event with Baz and for his hard work designing and producing the game boards and props (no pun intended)

Gary for supplying the planes

All those who participated in the tournament

All ground crew who kept the pilots supplied with refreshments throughout the day

If you have any comments or suggestions please leave feedback on this post or email the club.

The next Wings of War tournament isn't scheduled until October where the skies of 1918 Flanders will shift to the deadly skies of 1940 and the Battle of Brighton

John of Team Gambit

23 Mar 2011

What you could win...

As we're heading at full throttle, on a decent towards 'The Dawn of Aces', I thought it would be nice to let everyone see what we've got lined up for the prizes......



Both of these planes come complete with flight stands and enough additional stalks to fly at any altitude and also come with the appropriate maneuver decks. They are fully functional (wings of war model) planes.

But as the saying goes, 'You've got to be in it, to win it', so go an buy your ticket before they sell out (kids dreams).

Olly, Team Gambit

16 Mar 2011

Gambit Games Uk Deck Building Challenge!

I know we've got a bit on at the moment; The Dawn of Aces Tournament, Necromunda Campaign and the Club Day, but we've been having a bit of a chat and we want to put something together for the Magic Players that no other club can offer.

This is what we came up with....

(Better Logo Soon)
The idea is that once a month there will be a small tournament at Kids Dreams on one of the Tuesday nights. Competitors will only be aloud to play with decks created to fit the specific challenge, it will be completely free to take part and is open to anyone who wants to give it a try.
The Challenge outline will be set at the end of the previous months tournament, and on this blog (there is already a forum topic set up for people to discuss ideas etc of the challenge).
All of the competitors will be expected to have a deck list so that the results can be posted after the tournament. Because all of the results will be logged the person with the most over all challenge wins at the end of the year will be crowned victorious and his/her name will be placed in the Hall of Fame/ Company Champions for all of time.

So it is my honour to announce that the first challenge will be.....

40 Card Pauper!

Pauper, is a deck that contains ONLY commons and basic land. That is a card with a BLACK set symbol or says 'Basic Land' in it's type line.



The restriction of 40 cards is Min and Max, no more no less, making it hopefully easier for everyone to fit together a strategy that works.

The Date of this tournament will be the 29th of March, so after the Wings of War Tour/Game Day, this gives everyone 2 Weeks!

Olly, Team Gambit

14 Mar 2011

War in the Air

With the Wings of War tournament on our tail and closing fast, I thought I would write a short piece on air power in the First World War to get people in the mind-set of the game period.

At the outbreak of war in August 1914 the British had organised their air capability into an army specialist force, the Royal Flying Corps (RFC), and the Royal Navy Air Service.

The 37 aircraft of the RFC were flown across the English Channel to support the British Expeditionary Force (BEF) as the Germans advanced through Belgium and into France. As airpower was in its infancy, the primary role of aircraft at the beginning of the war was for reconnaissance. At the first major battle on the Western Front, the Battle of Mons, The RFC provided crucial information on enemy movements and prevented a complete defeat. By 1915 British aircraft were equipped with radios which increased the efficiency of Allied artillery.

Necessity is the mother of invention, however, and it wasn’t long before aircraft began to develop offensive capabilities of their own.

Initially, the only armament an aircraft had were the pistols or shotguns carried by the pilot which, of course, proved ineffective. The reason pilots carried weapons was because the technology that would allow bullets to be fired through the arc of the propeller did not exist at the time.

This changed in the spring of 1915 when Roland Garros, a French aviator, equipped his Morane-Saulnier Type L with a forward firing machinegun. His aircraft had also been fitted with deflector wedges that enabled him to fire bullets through the propeller and not get hit by ricocheted shots. However, on 18th April 1915 Garros’ plane was downed and captured by the Germans who used the technology to develop an interrupter gear. This gear further increased the effectiveness of airpower as it allowed the newer single-engined German monoplanes to fire through the arc of the propeller without suffering the penalties of added weight.

The ‘Fokker Scourge’ lasted from the late spring of 1915 until the winter of 1916 when newer allied aircraft emerged with this technology. This was then trumped by newer German aircraft such as the Albatross which, in turn, was countered by development of the Sopwith Camel and the Spad by the Allies. This pattern of ever-improving technology continued until the end of the war.








The most significant development of air power in the First World War was strategic bombing. German Zeppelins bombed London and Paris which caused initial panic but did not bring about the collapse of morale which commanders had hoped for. However, the fear of aerial raids led to the Smutts report which created the Royal Air Force as an independent air arm in April 1918.

For the pilots, life was a mixed bag. Being a pilot bought glory and the added status of being a ‘knight of the air’ and as such, included better living conditions behind the front line. This, however, was juxtaposed with the threat of fire, being shot by a torrent of machine-gun fire or plummeting to your death due to mechanical failure. In the early stages of the war, the average life expectancy of a pilot was 6 weeks. By the time of ‘bloody April’ in 1917 this was reduced to 20 minutes. During the last 10 months of the war, the British No. 80 squadron lost 75% of its pilots every month.

Those who survived usually became ‘aces’, the other requirement being 5 credited kills. Aces such as Manfried von Richthofen, Adolphe Pegoud and Albert Ball quickly achieved heroic status in their home countries and provided a morale boost to their comrades. Aces usually improved aerial tactics. Concepts such as attacking from altitude and emerging from the sun being notable examples.

On the whole, World War I had more of an impact on airpower than airpower had on the War. Despite making significant advances, airpower did not yet posses the technology that would make it the devastating force of later wars.

John of Team Gambit

13 Feb 2011

Hobby updates

Hi all, Pete here again with some hobby thoughts and updates on current projects.

Every time I walk past the figure cabinet in the hallway, I check out the ranks of undercoated roman legionaries waiting for some attention. I picked these up middle of last year and they are cracking figures, produced by Warlord Games. Typically for me, I got as far as painting the centurion in good time, then moved onto the next project. I'm really keen to give these a bit more attention in the near future.


At the same time as buying the romans I also ordered the Kings of War undead horde from Mantic. I hooked these out of the cupboard and examined the frames again several nights ago. I'd dismissed these when I first heard about the range, but after checking out the stand at Salute last year and receiving a demo sprue in the mail, I thought I'd take the plunge. No idea when i'll actually get round to sticking 'em together, but they really are good models. Only little gripe is no transfers for shields; the kits come with stickers instead. But, for 50+ pieces for £30, they're awesome value, and you can easily paint the shields. The mantic range (currently Dwards, Abyssal (Chaos) Dwarves, Elves and Undead) is expanding soon with a line of Orcs, and the shots of the development pieces look top notch. Next time you're near Kids Dreams in Portslade, head in and check out the Kings of War range.
Speaking of unfinished projects, currently modified and undercoated is my Sopwith Camel for Wings of War (WW1). Olly and I agreed we'd buy and mod planes for our club night games. I'm on a bit of a painting kick at the moment, so maybe this week... pics to follow.

I've just put down my brushes after working on John's Necromunda Ratskins gang for most of the day. These are coming along really quickly (by my standards at least) and within a week, they've been assembled and converted in places, based, and painted up to the first wash stage. This is the milestone I aim for as it starts to tie the blocked-in base colours together and give a bit of depth to the figures.
I must admit, I wouldn't normally go for figures like these, not just because of the 90+% metal phobia (see previous posts!) but because the figures are absolutely jammed with details. I tend to paint figures that offer mini paint-breaks; that is, there are areas on the piece that are just flat surfaces in between the details sections, but these have been an interesting experience so far.
On the Tyranid front, the army is mostly built - (the starting line-up, that is), although I have three figures that generate extra models as the games go on (two Tervigons and the Parasite of Mortrex) so I need to make an amount of extra pieces that aren't accounted for in the list. I need to make a concerted effort this week to get the four Shrikes put together, then the list is done. I've converted up a few more 'Ripper swarms' that represent the Inquisitor's guard platoon and managed to capture the 'Sarge is acting strangely' rule rather nicely, I think...

As an aside, I spent a bit of time last week on the KR Multicase website, sorting out transport for this lot. I've been using these cases for a number of years and can't rate them highly enough. The guy who set up the company is a packaging expert years of experience and this certainly shows through in the design of these cases. For the Tyranids, I'll need to go for the quad-size case with a combination of around a dozen trays that will accomodate all the pieces in the army, plus inevitable colour-coded dice, as well as my Wings' plane, Magic decks, Necromunda gang, Mordheim warband with a few slots left for cowboys or pirates. It's a club-day's worth in a box.


Lastly, but by no means leastly, I've been working out a new Mirran faction-aligned Magic' deck. I've butchered my old green and artefact decks to come up with something which has potential. It's needs a couple of tweaks as 2 wins in 6 games isn't a great start. It all centres around Genesis Wave (courtesy of my wife Kelly xx) and a heap of mana to empty chunks of my library onto the battlefield in one swoop. This effectively self-mills, but hopefully strikes with enough punch on the following turn to win the game. There must be a way of dealing with all those beardy phyrexian-aligned infect decks out there and i'm determined to crack it!

Well, until next time, catch you later!

Pete of team Gambit.

ps, two mythic rares (inc one foil) in one booster... does it get any better?

1 Feb 2011

The Dawn Of Aces

Gambit Games UK is proud to announce our first full day tournament for Wings of War. In the past we've run Wings campaigns, spanning a couple of months with all comers able to jump in at any point, 'The Dawn of Aces' however, will be the first time we've led a full campaign in one day!

The day will consist of entrants being split into the two opposing factions of the first world war; The Triple Entente (The Good Guys) verses The Central Powers (Boo-Hisss). Each faction will be briefed for the days events and the rules of the game (allowing any experience of wings player to enter). There will be 1 v 1 rounds to determine the factions top flyer's, Pairs duels, bigger team skirmishes and finally the full teams will fight it out (with some secret missions for either side, that if complete will earn the team and the pilot extra points).

Finally when the dust clears, the leading aces will be rewarded with prizes.

There will be refreshments available from the canteen and there will be a club day on as well, for all those who want to carry on shooting Tyranids with Lascannons :D

If your interested in 'The Dawn Of Aces', there are unfortunately limited places, '16', tickets are going on sale this evening at Kids Dreams, and online shortly after. The Tickets are £15, but include your very own 'take home-able' plane, complete with movement deck!

See you all soon,

Olly of Team Gambit