Showing posts with label FSA. Show all posts
Showing posts with label FSA. Show all posts

22 Aug 2012

Dystopian Wars: the balance of power

The world of Dystopian Wars is that of great power alliances. The Imperial Bond, comprising the Prussian Empire, and the Empire of the Blazing Sun, is engaged against the Grand Coalition, a pact entered by the Kingdom of Britannia, Federated States of America and the Russian Coalition. 

It isn't just the Great Powers who are engaged in this world war of 1870. Smaller nation states have sided with one of the major players in this battle for world supremacy.

The Polish-Lithuanian Commonwealth, caught between the conflicting might of the Prussians and the Russians, has joined the Grand Coalition in the hopes of maintaining its freedom with assistance from the Kingdom of Britannia. They will be drawn into a war against the Republique of France and the League of Italian States, who owe fealty to the Prussian Empire.   

Meanwhile, the Covenant of Antarctica sets out alone to implement its own machinations on the world. It will hinder a nation that has defiled its scientific discoveries - at the cost of favouring another.  The Covenant knows it cannot change the world by itself - but they must fight so the values of reason can triumph. 

To see the full list of Great Powers and Alliance Nations, and what impact their alliances have on the Dystopian Wars world, click here. 

Dystopian Skirmish 

Next week, my Blazing Sun fleet will engage Olly's Covenant of Antarctica at Kid's Dreams in Shoreham. We intend to play an 800 point game but if anyone wishes to join in, we can reduce the points for a quicker multi-player game.

Similarly, if you are interested in Dystopian Wars and want to watch Olly and I battle it out on the high seas, we'll be happy to explain how the game works.

Dystopian Legions 

Spartan Games will be releasing a 28mm scale game set in the Dystopian Wars world. The game will allow players to focus on fast-paced infantry skirmishes  as opposed to the colossal clashes of ships and armoured units - though expect to see to scale Metzger Class Robots.


For more on Dystopian Legions click here.

Happy gaming and I'll see you on the horizon next week.

John of Team Gambit.

25 Apr 2012

Aprils Club Day Plan

This Month's plan is slightly more open ended due to one big thing 'Avacyn Restored'. This is the next big release in the Magic the Gathering calender and it's promising to be a go one. It will be a large tournament that will definitely take up the card tables so if you are looking for Pokemon, Redakai or Cardfight! Vangaurd, this may not be the best month, although we can probably fit you in somewhere.

Although MTG is going to be taking over the card side of the hall there will still be plenty of room for miniatures and board games (we'll make sure of it). As I previously said we haven't got anything set in concrete for these sides of the club, however a brief trawl of our Facebook group has revealed a couple of nice plans from regulars and new comers alike.

Firstly, there are a couple of players looking for big Warhammer Fantasy Games, so if you have a fantasy army this could be a good time to bring that particular case.

Secondly, regular gamer Paul Moss, has said that he will be bringing along a mass collection of multi-player games of fun, which could be a bit of a laugh. Also the awesome collection of club board games will be present and available to everyone. Paul has also said he's broken the champagne on his F.S.A fleet (Dystopian Wars), so they're leaving harbour for battle if anyone fancy's a game of that.

Another brief mention, Warhammer 40,000 players may wish to use this day to bone-up on there skills, just a hint, not saying anymore. Watch this space.

Demo's are on hold this month as we're running the tournament in it's place, but we do have some nice ones planned for the coming months. Having said that as soon as I finish the tournament I'm gonna be looking to play some different bits and bobs, so if anyone is looking for a game of Zombies/ Catan/ Uno/ Redakai... I'll be more than happy to teach you.

We're splitting up who is going to be reporting this month, so anyone with any interesting stories or brag-able moments, (Sam's fluke grenade onto Aaron's leader) should seek out a member of the team who'll make a note of it. I will try and endeavour to make the rounds and take pictures of as much as I am able.

Before I leave you a quick note from the staff at Kids Dreams, Tickets for the Avacyn Prerelease are still on sale, there will also be a 'draft' afterwards, this will cost £7.50 for those that want to play and will consist of the all important new Avacyn Restored cards.

Once more I've been Olly and this has been your update.

30 Nov 2011

Dystopian Updatian

So, It's been awhile since Dystopian Wars swept our club, much has happened and many fleets bought and created, but I've been checking the Spartan Games (makers of Dystopian Wars) Blog and found some interesting new releases and indeed a release schedule.

Check these out...
(Clicking on the Images will make them bigger)


Those are the Large Flyer's for all the current factions (FSA, KOB, PRUS, EOTBS, COA).
Next are all of the Gunships (and the Covenants Armoured Cruisers)


But wait are they not releasing anything else for the land fleets...
How about a giant spider that fires Drones? Or a tank that has a train station on top of it?


Or a big slug with an iron cross?



(Herodotus Class Mobile Airfield, Brunel Mobile Airfield and the Seydlitz Class Mobile Airfield.)

I hope that's got some pallets sufficiently wettened, if not how about the fact they'll get to you this quickly...

December
Large Flyer's
Corvettes
Gunships
Covenant of Antarctica Armoured Blisters (Large Walker, Medium Walker, Small Tank Bases)
Covenant of Antarctica Time Dilation Orb (Waterlined Version)

January
Mobile Airfields
2 x Fleet Carriers (Empire of the Blazing Sun & Prussian Empire)
3 x Sky Fortresses (Kingdom of Britannia, Covenant of Antarctica & Federated States of America)

I know I'm going to be swapping folding money for resin pretty soon, but for now, I've been Olly for GGUK

P.s Just a quick note but head to the Kids Dreams website to pre-order/enquire :D

18 Oct 2011

Incoming!!

A quick post for the 'Dystopians' amongst us, Spartan Games have recently unveiled the next releases for the current fleets. If anyone wants to pre-order any, head into Kids Dreams on Boundary Road or indeed Shoreham High Street.




As they're all for current fleets you'll find there rules already in YOUR rulebooks, I wont say any more, cause you probably wont read it anyway, your probably already in another room finding your books to check how good your new toys are.

Olly for GGUK

All images are from Spartan Games Development Blog

9 Sept 2011

Dystopian Wars Tactics: American Dream

Welcome to this third article on Dystopian Wars naval power. Today, the Federated States of America enters the breach.


The Federated States of America (FSA) was created after the Southern States emerged victorious in the American Civil War of 1860-64.
The FSA controls a vast swath of territory stretching from the Britannian Canadian and Russian Alaskan borders in the North to the Southern boundary of the Associated Latin Territories.
The Americans control no overseas territory, apart from the islands of Cuba and Puerto Rico in the Caribbean, as the nation has focused heavily on rebuilding after the Civil War.
Although currently unaligned with any nation, the FSA provides the Kingdom of Britannia with material aid in its war with the Empire of the Blazing Sun. President Adams has made his views on expanding American influence in the Pacific quite clear and this had led to tension between the FSA and the Blazing Sun.
A naval task force was dispatched to launch a surprise attack on the main Japanese fleet but this led to greater danger. Instead of intercepting the Blazing Sun battle group, the FSA mistakenly fired on a fleet belonging to the Russian Coalition which has led to open hostilities between the two nations.

American naval strength is low, consisting of approximately 360 vessels. A massive armaments program has been initiated, however, with the latest designs being churned off of the production line.

With regards to reality, American naval strategy was dominated by the thinking of Alfred Thayer Mahan.
In his book the Influence of Seapower Upon History 1660-1783 Mahan sought to explain how European nations had come to dominate the globe and deduced that command and control of the sea had brought this about.
Mahan believed that the only way that the United States could become a global power was by building capital class ships and that the sole purpose of a navy was to bring about the destruction of the enemy fleet. This was to be achieved by concentrating a fleet at a strategic location to lure the opposing fleet into battle and then systematically destroying it.
This notion of the 'decisive battle' was to have a huge impact, not only on America but other nations as well. His beliefs became popular in Europe, especially in Germany where the Kaiser made it the primary textbook for naval officers.
Japan also adopted Mahan's principles which was to dominate and ultimately decimate them in World War II.

When the United States entered the Second World War most of its battleships had been sunk at Pearl Harbor. Fortunately, American carriers were out on exercise at the time and this allowed the U.S. to strike back in the Pacific. America entered the war and out-produced all three Axis nations combined.
The Battle of Midway in 1942 saw a shift away from traditional naval battles. Indeed, neither fleet saw each other throughout the battle with both the Americans and the Japanese using carrier-based aircraft as their strike force.


Factionally speaking, the FSA has focused on engaging an enemy at range. Their primary turrets can throw out more dice than other factions at range bands 3 and 4 whilst still performing well at closer ranges.
The Americans have also adopted rocket technology which further increases their offensive capability at range.
FSA ships are quite durable as they have a higher DR than those of opposing factions.

Their vessels, being based on paddle-steamers, have the manoeuvrable MAR. This enables FSA ships to rotate ninety degrees whilst at an all stop. This allows a commander to either avoid collisions or provide them with better target acquisition.
FSA ships also have the the sharpshooters ability which allows them to roll 1D6 at a model within boarding distance (4"). On a 5 or 6 the targeted model loses 1AP.

The Independence class Battleship comes equipped with two primary turrets that can fire off the following Attack Dice:

12 10 8 6
18 15 12 9 (Linked)
As you can see, the Independence is quite capable of shelling an enemy fleet from afar. This high number of AD at range gives an American Commodore two options for using their battleships.

The first, is to keep the standard configuration of the model with the rocket battery attachment. This allows you to either hang back and let the enemy come to you where your higher AD rolls, combined with rocket attacks, will hopefully be able to weaken enemy vessels as they approach your kill-zone.
In a similar vein, the FSA can attempt to flank around the enemy, thereby making your opponent divert resources to the edge of the board where they have less room to manoeuvre. By splitting a naval battle group, your opponent then has to prioritise their attacks. If all goes to plan, the enemy fleet will be crippled by two sets of long-range gunfire.

The second strategy is to go Gung-ho and replace the rocket battery with either a shield or kinetic generator. The latter allows a ship to roll +1D6" of movement but it must make a half move every time the generator is activated.
By adopting this tactic, an FSA Commodore can steam his vessels towards the enemy where they can bring their superior guns to bare at closer ranges. The Independence can either shrug off any damage, thanks to its higher damage rating and shields, or speed away from the fray with the extra movement provided by a kinetic generator.

Everything is bigger in Texas and playing as the FSA is no different. Smaller ships in the American arsenal do not pack as much fire-power as their factional counterparts.
With this in mind, an FSA Commodore should use larger sized models in their battle groups.

Lexington class Cruisers can be used as mini-battleships as they can throw out a good number of AD and have the same generator configurations as the Independence.

The FSA Enterprise class Dreadnought offers even greater offensive capabilities. The model has three primary turrets (which have the same AD numbers as the Battleship), broadside guns and two rocket batteries. This is before adding the models ramming and boarding capabilities into the equation.

FSA scientists have had a recent breakthrough in robot technology. The John Henry class Flying Mechanized Warrior (FMW), can act as an air defence system as its left-arm cannon comes with the air hunter MAR. This means that any dice rolled against flying models receive a +1 to hit modifier. The other arm contains a rocket battery to rain down death from above.
John Henry's are quite durable as they have the jettison damage ability which enables them to recover one lost HP per game. This, however, then gives them the vulnerable MAR meaning that if they suffer a critical hit your opponent can choose to re-roll both dice.
When considering that these are flying models and can obscure themselves in the thick Dystopian smog, making them harder to hit, these FMW's can be quite useful in battle.

I hope this article has proven useful to any aspiring FSA players. Next time I'll be addressing the Empire of the Blazing Sun, my chosen faction, and how their units perform.

Happy Gaming

JoTG