I spend a lot of my hobby time pouring over army books
planning my next all conquering force and I am sure I am not alone. But what is
it that makes you choose the army that you do? In this post I am going to take
you through thing reasons I pick the armies that I play.
1.
Models.
To me it’s the most important thing, after all it’s the main reason we play
right? It’s being able to play with toys disguised as a “hobby”. The main reason
I pick an army to start with is because I love the models, I won’t play it if I
don’t like it. You could give me the most powerful army in the game, but if I don’t
like the models then I won’t really enjoy playing it. I also love to put a good
converted model on the table, there is nothing more satisfying than pushing
round a really cool conversation which just looks awesome. For a Lost and the Dammed
army I once converted a Ork Squigoth from Forge World to represent a Leman Russ
tank. At a tournament everyone that I played loved the model and thought the
army was awesome, it didn’t win much but all my opponents loved playing against
the army as the game looked cool and added to the fun.
2.
Theme.
I love a good theme and for me it makes the game a lot more enjoyable. I tend
to build all my armies to a theme, sometimes it will be straight out of the
book, other times it will be something I made up in my head. My Ultramarines
for example, at the moment they are a Marine army with some Grey Knight allies,
I need to take an Ultramarine HQ to comply with the force org chart but I modelled
him up as an Inquisitor Lord, the theme being that he is leading the Marines on
some mission for the Inquisition. I also need to take a HQ for the Grey Knight
section so I built another Inquisitor to lead them; the story is that she is
the apprentice of the Inquisitor Lord. It’s not a deep in-depth theme but adds
something to the army and looks awesome on the table. Going back to point 1 it
allows me to create some unique models to put down on the table and makes the
army more personal to me.
My Orks are Speed Freaks; they are all
mounted in some form of vehicle with some Dakka jets, again not mind boggling
in terms of depth but it makes the army coherent and looks good on the table.
We could all take the best units in any given book but the army would just look
like a jumbled disorganised force.
It doesn’t matter if they are not the most
efficient in game terms, of course I also try to make something competitive but
the most important thing for me is the visual aspect of the game.
3.
Challenge.
Sometimes I like to take stuff just to see if I can win with it. In Bloodbowl I
used to run a pure Goblin team. They we never the greatest but when you did
pull off a win it made the winning all the sweeter and the process of learning
how to play it, tweaking the roster, making little changes each game and seeing
it develop into a winning team was
really good fun and added to my hobby even when not at the table.
So that’s how I go about building my armies. Remember it’s
not all about crushing face, some of the best games I have ever had I lost. But
pushing around my army that I have created over time with a little theme and
some unique conversions made the games enjoyable despite the result and over
time they will develop into game winners and that’s more satisfying than
crushing someone first time. So next time you sit down in front of Army Builder
think about what you want to get out of your hobby and what you want to bring
to the table and make it awesome.
Cheers
Nice article Gareth, it should be of use to the younger players in particular!
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